Today I finally found why bgl-python wasn’t building, there was a three-line buglet in
boost/graph/astar_search.hpp found by Andy Tompkins. By applying his patch to astar_search.hpp (and including it in the bgl-python codebase, it builds without errors (only some strict-aliasing rule warnings remain).
Best is: it also compiles on Mac OS X 10.6.3 with XCode 3.2.1
But, so far I must say I really hate bjam as a building tool. I’m seriously considering going with cmake as build system. Any opinions whether or not that’s a good idea?